AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
![]() ![]() ![]() 25 blank datacards – these feature space for names, stats, loadout and experience, allowing you to build your own custom Kill Teams whichever faction you choose. 36 Tactics cards – these can be used by any faction, and are split between Leader Specialists, Combat Specialists, Comms Specialists, Demolitions Specialists, Heavy Specialists, Medic Specialists, Scout Specialists, Sniper Specialists, Veteran Specialists and Zealot Specialists Warhammer 40,000: Kill Team Core Manual (1st Edition) is a 32-page softback Kill Team book, featuring full rules for playing skirmish missions (six Kill Team missions are included), with an extensive section on additional ideas for your games making up and linking your own missions as a narrative, playing games with more than. This set of cards is a handy reference for the 36 universal Tactics from the Kill Team Core Manual, along with 25 blank datacards which you can use to record the names and deeds of your own kill team. When you run a Battle-forged Kill Team, as outlined in the Kill Team Core Manual, you gain access to Command Points – these are spent on Tactics special abilities for each type of troop that can change the flow of battle when judiciously applied. Kill Teams must necessarily be able to adapt to the ever-changing circumstances of their mission, reacting to new threats and employing specialist equipment. Mass battles between scores of units and thundering war machines are great, but there’s always been an undeniable appeal to skirmishes those moment-to-moment struggles where victory rests on the efforts of a mere handful of troops and their individual heroics when every warrior is a distinct character with their own story. ![]()
0 Comments
Read More
Leave a Reply. |